![]() Popular Aristocrat commander choices are: These decks often have a commander that either has a sacrifice outlet in its own rules text, or some ability that synergizes with you regularly sending your creature tokens and cards to their demise. This name has carried over as the jargon for any deck that focuses on regularly sacrificing creatures to trigger 'on-death' effects. ![]() Popular Artifact commander choices are:Īristocrats is an archetype named after a Standard deck that used Orzhov Aristocrat and Falkenrath Aristocrat to repeatedly sacrifice its creatures for value. These are often highly synergistic decks that have a web of combos to ensure they can get the effects that they need when the time arises. Usually, these decks look to cheat out powerful artifacts by not paying their mana costs, recurring these artifacts for cheap from the graveyard, or ramping out powerful win conditions thanks to the variety of mana acceleration effects available through artifacts. ArtifactsĪrtifact decks rely on the innate powerful synergies between Magic's mostly-colorless artifacts, able to cover everything from mass removal, to powerful combo engines and mana ramp. Here are some of the most popular archetypes in Commander. There is a near-endless list of types of deck you could theoretically build in commander, but most of them fall into larger archetypes. The main obstacle is figuring out exactly what you want your deck to do. Apart from that, and a list of banned cards, Commander follows the same principles as normal Magic. There's no way to provide yourself a wishboard in Commander, so abandon any dreams of using Burning Wish and its ilk early on. So, if your commander costs only green to cast, but has an activated ability that costs or produces red mana, then that commander's color identity is both red and green.Īt the same time, Commander has no sideboard, so cards that retrieve cards you own from outside the game don't work. This includes its mana cost, activated abilities, mana production, and any other instances of a colored mana symbol. Color identity is the sum of all the colors represented on the commander's rules text. Secondly, every card in your Commander deck must match the color identity of the legendary creature that is its commander. You can only have one copy of any card with the same name between your commander and your library, so redundancy is king. ![]() There are a few rules that separate Commander from normal Magic: The Gathering to consider when building a commander deck. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |